Epic Seven Same Items on Try Again

Events are instances that happen for a specific menstruation and require the input of 1 or more players to terminate or partake in the effect(s).

Contents

  • 1 Random Events
    • one.1 Coin Rain
    • 1.2 Epic Tree
    • 1.iii Megalodon
    • 1.4 Lootbox Summoning
    • ane.5 Legendary Boss
    • ane.6 God Events
      • ane.vi.1 God Coin Phrases
      • 1.6.2 God Ballsy Coin Phrases
    • 1.7 Special Merchandise
  • 2 Hidden Events
    • 2.1 Heal Event
    • 2.ii Enchant Event
    • 2.3 Locked Lootbox Outcome
    • 2.iv Working Command Issue
    • 2.5 Failed Seed Event
    • 2.6 Zombie Horde Event
  • 3 Active Events
    • 3.1 Arena
      • three.i.1 Loonshit Lists
    • 3.2 Miniboss
      • 3.2.1 Miniboss Lists
    • 3.3 Coin Rain
    • 3.four Epic Tree
    • 3.5 Megalodon
  • 4 Scheduled Events
    • 4.i Horse Race
    • iv.2 Pet Tournament
    • four.three Big Loonshit
    • 4.4 Not So Mini Dominate
    • 4.5 Lottery
  • 5 Other events
    • 5.1 Epic Baby-sit
    • 5.2 Pet event

Random Events

Random events have a modest chance to occur upon doing hunt, chance, and working commands. These are the events that are boosted with the festive horse type and always spawn afterwards the command output. These events can only be triggered from the commands: chase, gamble, working commands and farm,

Coin Rain

This gives coins as rewards, requires the players to type "take hold of" to participate. The more participants there are the more rewards in that location volition exist, capping at 20 participants.

It tin besides be intentionally triggered through using a Money Trumpet bachelor in the Epic Shop for 6 epic coins.

Annotation: The level of the Player will impact the base amount of the coins that's possible to obtain.

Epic Tree

Gives wooden logs as rewards, requires the players to blazon "chop" to participate. The more participants there are the more rewards there volition exist, capping at 20 participants.

Can too be intentionally triggered through using an Epic Seed bachelor in the Epic Shop for 12 epic coins.

Note: The Top of the Epic Tree also plays a part in the amount of wooden logs the consequence gives.

Megalodon

Gives normie fish as rewards, requires the players to type "fish" to participate. The more participants at that place are the more than rewards at that place will exist, capping at 20 participants.

Tin can also be intentionally triggered through using an Ultra Allurement available in the Ballsy Shop for 14 epic coins.

Note: The Weight of the Megalodon likewise plays a part in the amount of normie fishes the effect gives.

Lootbox Summoning

Rare. Gives a lootbox to all participating players, with the rarity being determined by the number of participants in the event (the maximum rarity is edgy). Caps at twenty participants.

Legendary Dominate

Rare. Gives a directly level up to all participating players if the Legendary Boss is defeated. Requires the players to type "time to fight" to participate - the more participants, the higher the chance to defeat the Legendary Boss. Caps at 20 participants.

Note: If you lot are in the middle of a command (like grooming or dungeon), the legendary boss will not requite you whatsoever experience even if you lot successfully defeat it.

God Events

Gives either coins or an ballsy coin to the successful actor as a advantage. Volition prompt the players to type a phrase, the first player to type the phrase correctly will win the reward and the event will end.

God Money Phrases

  • ALL THE COINS Vest TO ME
  • Dorsum OFF THIS IS MINE!!
  • GIMME DA Money
  • HACOINA MATATA
  • OPERATION: COINS
  • THIS IS MINE

God Epic Coin Phrases

  • I SHALL BRING THE EPIC TO THE Money
  • MY PRECIOUS
  • OPERATION: Ballsy Coin
  • WHAT IS Ballsy? THIS COIN
  • YES! AN EPIC COIN

Special Merchandise

Triggers from hunt, chance and all types of working commands.

Once it triggers, the EPIC NPC will show up and volition offer the thespian a special trade. Like to the god drop events, the first person to blazon the phrase as well as have the necessary items requested will be able to practice the trade.

The Epic NPC will head out later on a certain time if the trade is ignored.

Special Trade Phrases

  • YUP I WILL DO THAT
  • OWO ME!!!
  • I WANT THAT
  • HEY Epic NPC! I WANT TO TRADE WITH YOU
  • THAT SOUNDS Similar AN OP Business organization

Subconscious Events

Hidden events are those who are triggered in a specific way, such equally enchanting for the enchant event, or opening a lootbox for the lootbox event. These are hidden considering they don't appear anywhere in the help control. These events happens instead the command output.

Heal Event

Command: rpg heal

Triggers from area 6 or higher through the heal control with a 0.75% chance. Will not trigger no matter how much the player tries to heal if the HP is full.

The player's rest will get interrupted and they will find that someone stole their money and gear. Ii choices will be presented to the player: Cry and Search.

Weep

The actor will weep themselves to slumber hoping information technology's a dream and so wake up. No rewards or consequences are given and the event ends.

Search

The player decides to search for the mysterious man, prompting the histrion with two choices again: Cry or Fight . Crying provides the same outcome as stated above while choosing to fight will result in the player gaining or losing a level depending if they were successful or failed fighting the mysterious man.

Enchant Event

Control: rpg enchant / refine / transmute / transcend

Triggers from surface area 4 or higher when enchanting a sword/armor with a 0.085%.

The player will be told that they take accidentally broken their sword / armor and will be prompted with the post-obit three choices of Cry, Endeavour to prepare it, or Enchant again no matter if it turns to dust.

Cry

The player cries, resulting in the player's sword / armor dropping from the heaven. This is the safest choice every bit the only downside to it is that you are left with no enchant on your sword/armor.

Effort to fix it

Volition consequence in the player'due south sword / armor beingness returned to them, with the aforementioned enchant information technology had before the event. However, the actor will get 1 of the two results: either they will get injure in the process and lose 5 Life Points off of their MAX life -or- they will grow stronger and thus gain 5 Life Points on their MAX life. (I.e. 180 / 180 --> 175 / 175 /// 180 / 180 --> 180 / 185)

Enchant once again no affair if it turns to grit

The selection proper name is very misleading, as it refers to the risk of losing the armor and breaking. However in reality, upon failure, the player'south sword / armor explodes and kills them, resulting in a loss of level. The player's sword / armor, fortunately, will exist returned to them and will keep the well-nigh recent enchant prior to the consequence. The success of this option volition grant the player an ultra-edgy enchant on their sword / armor, though the chance of success is estimated to be around 15%.

Locked Lootbox Event

Command: rpg open [lootbox]

Triggers from area 2 or higher when opening a lootbox with > 0.5% chance (chances have been buffed in a contempo patch, making such undetermined).

The player volition effort to open up the lootbox but discover that information technology merely will not open despite whatsoever attempts. The player will thus be given three choices: Weep, Fight the lootbox, or Use a magic spell you just learned while reading this message.

Weep

Some other lootbox will fall from the heaven. The histrion can either receive an uncommon, rare or epic lootbox.

Fight the Lootbox

The lootbox will be destroyed but in exchange, the player volition receive 400 lootboxer profession feel.

Use a Magic Spell You Just Learned While Reading This

Failure when casting a magic spell on the actor'south lootbox volition lead the histrion to lose their lootbox.
Success will crusade the player's lootbox to evolve, turning information technology into an omega lootbox, though the hazard of success is depression.

Working Control Event

Command: rpg chop / fish / mine / pickup (and their college tier commands)

Triggers from expanse 5+ when doing whatever working command.

The player volition exist doing their working control when they suddenly realize that at that place is naught around when they looked. The player will then be given three choices: Cry, Move, or Slumber.

Cry

The player volition weep, inciting the EPIC NPC to feel bad and attempt to make the player feel better, granting them an arena cookie.

Motility

The thespian will move to another area but neglect, worried that at that place is zero anywhere; suddenly, boss music begins to play and a scarlet dragon spawns earlier the role player. The player will then be prompted with three choices once more: Run , Fight , or Sleep .

  • Run -- The histrion runs away from the fight while the dragon does not move a human foot. No rewards or consequences are given from this result and the event ends.
  • Fight -- The role player decides to fight the ruby dragon and discovers that the dragon had only 1hp since they forgot to heal. The cherry-red dragon dies and loses a level (no actual impact on anything) and the player receives 10 rubies. [Rubies are given regardless of working command triggered.]
  • Sleep -- The dragon volition go bored and leave, giving you ii rubies in the process. Yet you will also lose the cooldown for the working command that y'all triggered the event with.

Sleep

The player sleeps, resulting in the items successfully respawning merely the player'due south cooldown is wasted. No rewards or consequences are given and the event ends.

Failed Seed Consequence

Command: rpg farm

Unlocked in TT2, triggers when using a farm command.

The player will try to plant a seed, but for some reason it won't grow. The player volition thus exist given iii choices: Weep, Found Another, or Fight.

Weep

Weep just grows the ingather normally just you likewise get the seed back.

Institute Some other

If you neglect planting some other, you only get the seed back and cypher else happens.

Fight

The player volition striking the floor with their fists. If successful, the seed will give up and the player will be granted twenty levels and their seed dorsum. If unsuccessful, the player will just take the seed from the ground and determine to try planting it over again after.

Zombie Horde Result

Command: rpg hunt

Unlocked in A3, triggers when using a hunt command.

The role player was about to kill a defenseless monster, merely notices a zombie horde walking towards them.

Cry

Thankfully, the zombie horde doesn't find the player and turns to the left. No rewards or consequences are given.

Fight

Success ways the actor decides to fight the horde. There were just six zombies and so the histrion kills them hands. The player gains one coin and almost enough xp to level upward.
Failure means the player decides to fight against thousands of zombies, which was not a very smart idea, so they make up one's mind to run. No consequences or rewards are obtained.

Bring together

Success means the player walks with the horde pretending to be a zombie, doing so until A2 and the zombies then despawn considering they can't be there. The player obtains between three - 7 zombie eyes.

Agile Events

Active events are events that are triggered intentionally through the employ of specific commands and do not rely on luck to appear.

Arena

Command: rpg arena

Requires players (the initiator excluded) to type "join" in chat to participate, needing at to the lowest degree two participants to proceed. Whatever less and the control volition be cancelled.

Gives cookies every bit rewards. The more the participants, the more than the rewards. The rewards will be given based on the amount of kills a participant has, equating to 1 cookie per kill. Please proceed in mind that the chances to earn a kill is completely random and unaffected by whatsoever variable.

Players can also reset their cooldown for the arena by purchasing the Arena Token in the Epic Shop for 8 epic coins and using it with rpg utilise arena token. There is no limit to how many arena tokens tin can exist bought but epic consumables take a shared 30 minutes cooldown (with the exception of horse tokens).

Arena Lists

Command: rpg arena [@player]

When initiating an arena, players can @mention up to 9 people to increment the rewards of the effect. This uses the cooldown of anybody mentioned, simply each impale gives more cookies! (For instance, if 5 people host the event, players will go v cookies per kill). Since cooldown of every person is used, in that location is a confirmation where everyone hosting has to agree.

The players who host the arena get some amount of cookies equally compensation even if they do not go whatsoever kills. Compensation cookie is round [2.5 * number of hosts] for each host. Bounty cookies are not cancelled out if a host gets 1 or more than kill in the arena.

Arena shares cooldown with big loonshit.

Cookies tin can be eaten using the command rpg eat and will requite the player XP co-ordinate to their level. The xp obtained by eating a cookie can be calculated using this formula: round(level^ane.45 * 3.five).

Miniboss

Command: rpg miniboss

Requires players (the initiator excluded) to type "fight" to participate as helpers.

Miniboss fights start with 25~40% base of operations winning take chances for the player, increasing by 5% for each helper and capping at 10 helpers.

Gives a lot of coins based on the initiator'due south role player level, with a 2.v% risk to also increase their level by 1.

Gives 5% coins of the initiator'south rewards to each helper, capping at 5000 coins each.

Miniboss Lists

Command: rpg miniboss [@histrion]

When initiating a miniboss, players can @mention up to 9 people to increment the rewards of the consequence. This uses the cooldown of every person mentioned, but everyone on the list gets the bonus of the person initiating the miniboss list. You lot can participate in a Boosted Miniboss by using a very high level thespian to initiate the miniboss list. Some lower TT players may not be able to participate in a boosted list due to the coin cap. Miniboss lists accept college coin reward cap for helpers.

Miniboss shares cooldown with dungeon and 'not so mini boss'; the cooldown can be reset by voting for Ballsy RPG from the link in rpg vote on weekends (Friday to Sunday on UTC).

Note: If you lot vote for the bot during your miniboss/dungeon, your miniboss/dungeon cooldown will non be reset.

Coin Rain

Command: rpg use coin trumpet

Cooldown: 30 min (after whatsoever triggered ballsy event)

Tip: Money Pelting is heavily based on the initial player'southward level and is not recommended by almost for buy if one's level is as well depression.

To trigger, buy a Coin Trumpet in the Epic Shop at the cost of 6 Epic Coins and use the Coin Trumpet.

Gives coins as rewards, requires the players to blazon "catch" to participate. The more participants there are, the more rewards there will be, capping at 20 participants.

Epic Tree

Commands: rpg use epic seed

Cooldown: 30 min (after whatsoever triggered epic event)

To trigger, buy an Ballsy Seed in the Epic Shop at the toll of 12 Epic Coins and use the Epic Seed.

Gives wooden logs as rewards, requires the players to type "chop" to participate. The more participants in that location are, the more rewards at that place will exist, capping at 20 participants. Do notation that the Top of the Epic Tree as well plays a part in the corporeality of wooden logs the event gives.

Megalodon

Command: rpg use ultra bait

Cooldown: 30 min (after any triggered epic consequence)

To trigger, buy an Ultra Allurement in the Epic Shop at the cost of 14 Epic Coins and use the Ultra Allurement.

Gives normie fish every bit rewards, requires the players to type "fish" to participate. The more participants in that location are, the more rewards there will be, capping at 20 participants. Do annotation that the Weight of the Megalodon likewise plays a role in the amount of normie fish the event gives.

Additional Notes :

  • For all of the active events to a higher place, the played who initiated the outcome is automatically entered into the upshot without having to write a specific give-and-take or phrase.
  • Coin Rain, Epic Tree and Megalodon events besides has a modest hazard of being triggered randomly by hunt, run a risk, and working commands.

Scheduled Events

Scheduled events are events that occur at set time intervals through out the week. Results of almost events can only be seen in the #bot-events channel of the Epic RPG Official Server.

Equus caballus Race

Control: rpg horse race

Cooldown: 24 hours (shared with horse convenance)

The player needs a horse tier Five or higher to join the next race.

Results are displayed every 2 hours on the Ballsy RPG Official Server. Winners are sorted by horse level and luck, this ways that a horse level twoscore is likely to win against a level 25, but it's not guaranteed. See the equus caballus page for more data on races.


Horse.png

Pet Tournament

Command: rpg pets tournament [pet ID]

Every 12 hours, a pet tournament will occur which grants a guaranteed tier increase for the winning pet. Winners are adamant by luck and past pet score, and and so a pet with a pet score of one,200 will be more likely to win than a pet with a score of 700 but it is non guaranteed.

Results can exist plant on #bot-events on the Ballsy RPG Official Server at 08:00 UTC and 20:00 UTC.

Pet tournaments volition be divided by tiers, so pets volition only compete against aforementioned tier pets (e.g. tier Five will merely compete against tier V pets). There is no sectionalization for tier X or higher.

Note: There will only exist a tournament for a division if at least 50 pets join that sectionalization (due east.k. if 45 tier V pets join a pet tournament and seventy tier IV pets join a pet join a pet tournament, there will be no tier V pet tournament but there will exist a tier IV pet tournament). Come across the pets page for more information.

Big Arena

Command: rpg large arena bring together

Cooldown: 24 hours (shared with arena)

Unlocked in Area seven.

The results are posted in #bot-events channel 3 days per week on Monday, Wednesday and Fri at eighteen:00 UTC. Players tin can see when the next event ends later they take registered as well as by checking rpg events. The reward in big arena are also cookies, but there is a adventure to win A LOT of them!

The fashion the event ends is that everyone who does not land in the "top players" who killed the nearly percentage of players receives bounty cookies amounting from 25-49. The "top players," on the other hand, receive a huge amount of cookies depending on the percentage of players they killed, some even amounting to a m.

Big Arena.png

Non So Mini Boss

Command: rpg not then mini dominate bring together

Cooldown: 12 hours (shared with miniboss/dungeon)

Unlocked in Area ten.

The results are posted in #bot-events 3 days per week on Tuesday, Thursday and Saturday at 18:00 UTC. Players can meet when the adjacent event ends subsequently they take registered likewise as by checking rpg events. The reward in non so mini boss is Dragon Scales if participants successfully impale the dragon boss. the adventure of successfully defeating the not so mini dominate is lxxx%.

The way the effect ends is that if the dragon is killed and then information technology will give a minimum of ii dragon scales to a maximum of 4 dragon scales. If the dragon is not killed or the dragon escapes and so players receive no dragon scales.

Not so Miniboss.png

Lottery

Command: rpg lottery buy [#], rpg lottery join [#], or rpg buy lottery ticket [#]

Lottery winners are selected every 12 hours and the winner will be announced in the back up server or when using the command rpg lottery, where the previous lottery winner'southward proper name will be displayed at the bottom. The time until the lottery ends can likewise be viewed past using rpg events but but the timer is displayed. The cost of the lottery ticket varies and the size of the pot is 2.5x each lottery ticket price.

Players can purchase up to 10 lottery tickets, which will be removed from their inventory after the lottery ends and volition be lost when time traveling.

Note: Lottery tickets are able to be sold.

Lottery.png

Other events

These are events that are unfit for any category, since they do appear in the help command but it's triggered in a specific way / it'southward not an event where yous have a loss outcome or win outcome.

Epic Guard

Command: rpg jail (if thrown into jail)

This stops the player from doing any further activity until they type out the item displayed in the epitome given by the Ballsy Guard.

Success will give coins based on the player'southward area while failure to blazon out the right item in the captcha within 45 seconds or inputting the item incorrectly three times volition cause the Epic Guard to put the histrion in jail.

While jailed, the role player cannot exercise any other commands other than rpg jail which prompts them to either Protest to the Ballsy Guard to let them go or Kill the Epic Baby-sit.

Protest

This command will make the Epic Guard prompt the role player to type out another captcha, which upon success volition set the player free. If the role player fails to blazon it out properly within 45 seconds or reply three times incorrectly, the player volition remain in jail until they type out rpg jail again.

Kill

This command will assail the Epic Guard, which is not recommended. At that place is no cool fight scene and the histrion only gets a very small amount of experience if they do somehow win. Please note that there is a 70% chance of failure and the player volition lose xp if they neglect. Regardless of if the player was successful or not, they volition remain in jail with this pick.

Pet event

Command: rpg training

Triggers once the histrion has time traveled twice or more in a training with a four% base chance (10% with a Tier 9 horse, twenty% with a Tier x equus caballus)

In the consequence you will be given 2 options, feed and pat. The goal is to increase hunger and increment happiness, increasing the pet chance to come with the player and upwards to half dozen commands tin can be used to grab a pet. Notation that when using 5 or less commands, the pet has run a risk to be caught with a skill, this run a risk is fifty-fifty more increases with less commands although it's recommended to catch the pet rather than take chances for the skill.

Feed

The role player decides to feed the pet reducing about 18 - 22 hunger.

Pat

The player pats the pet, giving around 8 - 12 happiness.

Note: When happiness minus hunger is above or equal 85, you volition take a 100% chance to catch the pet. A pet can also be Tier 1 upwardly to Tier 3! Do note that the higher the tier, harder is to be caught by the thespian.

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Source: https://epic-rpg.fandom.com/wiki/Regular_Events

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